webMethods Developer is the Java-based Integrated development environment (IDE) for developing code on the webMethods Integration Server.
It allows development in webMethods Flow which is a graphical programming language designed to simplify and speed up integration application development. With version 7 of the webMethods product suite, webMethods Developer started to be replaced by webMethods Designer, an Eclipse-based IDE. This transition has not been finished yet and both products exist side by side.
Writing graphical flow and java services (the programming logic)
Defining and modifying documents and mapping logic
Testing, debugging and executing services
Creation and configuration of web services
Editing adapter service and notifications (used to connect with external systems)
Ad hoc analysis is a business intelligence process designed to answer a single, specific business question. The product of ad hoc analysis is typically a statistical model, analytic report, or other type of data summary.
Ad hoc reporting refers to reports that are put together creatively by users in real-time, rather than pre-designed according to a template.
An ad hoc report is a report that is created on the fly, displaying information in a table or a chart that is the result of a question that has not already been codified in a production report. There is a limit to the number of such production reports and business questions that can be anticipated and coded in advance so that users can consult them whenever they want.
Moreover, as businesses are always changing, the questions people want to ask of their data are always changing, so any reporting system needs to accommodate the creation and running of ad hoc reports. Making that an easy process for the average business user is key because most ad hoc reporting tools are designed for database experts to use, often requiring knowledge of structured query language, or SQL.
ECharts is a state machine-based programming language for event-driven systems derived from the standardized UML Statecharts language.ECharts is a hosted language which means that it is dependent on an underlying programming language such as Java.
ECharts is an awesome tool for manipulating data once it’s charted because it has one unique feature: Drag-Recalculate allows users to drag and drop sections of data from one chart to another and have the charts recalculate in real-time.
ECharts is a most impressive tool for data visualization: it's fully open-source, it's sophisticated-yet-flexible, and it keeps abreast of the era of 'big data'!
ECharts is open, simple and elegant. 1.0 was great, and 2.0 was leapfrogged in just a year with something even more amazing.
ECharts represents a new generation of visualization tools for big data.
ECharts is a comprehensive charting library offering a painless way of adding interactive charts to your commercial products. On the foundation of ZRender-based (a whole new lightweight canvas library) coordinate system, legend, tooltip, toolbox and other basic components, ECharts currently supports line, column, scatter, pie, radar, candlestick, chord, gauge, funnel, map and force-directed chart types, many of these can be combined in one chart.
Angular-xeditable is a bundle of AngularJS directives that allows you to create editable elements. Such technique is also known as click-to-edit or edit-in-place. It is based on ideas of x-editable but was written from scratch to use power of angular and support complex forms / editable grids.
bower install angular-xeditable
npm install angular-xeditable
Basically it does not depend on any libraries except AngularJS itself.
For themes you may need to include Twitter Bootstrap CSS.
For some extra controls (e.g. datepicker) you may need to include angular-ui bootstrap.
var app = angular.module("app", ["xeditable"]);
For More Document Visit here : https://vitalets.github.io/angular-xeditable/
Cocos2d is an open source software framework. It can be used to build games, apps and other cross platform GUI based interactive programs. Cocos2d contains many branches with the best known being Cocos2d-objc, Cocos2d-x, Cocos2d-html5 and Cocos2d-XNA.
Cocos2d-X is for developers who wish to make cross-platform games.
In particular, Cocos2dx is for developers who want to use an open-source game engine. There's a thriving community of Cocos2dx developers who are helping each other succeed through online forums and sites like Stack Overflow.
The high price tag and limiting nature of closed-source engines such as Unity and Corona are what cause many a developer to choose open-source.
Another key reason to use an open-source game engine is that you can modify anything if necessary.
Data-binding, with a beautiful declarative syntax.
Event handling that doesn't make you tear your hair out.
Flexible and performant animations and transitions.
And much more!
Ractive was originally created at theguardian.com to produce news applications. A typical news app is heavily interactive, combines HTML and SVG, and is developed under extreme deadline pressure. It has to work reliably across browsers, and perform well even on mobile devices.
Ractive was initially created to tackle the data binding problem in a more elegant way. We on the Guardian interactive team are acutely aware of the challenges of creating app-like experiences on the web;
Key features like two-way binding, animations, and SVG support are provided out-of-the-box, and custom functionality can be easily added via plugins.