Augmented reality (AR) is the idea of mixing computer-generated media (e.g., 3D objects, 2D content, spatialized audio) with someone’s view of the real world. Whether you want to create a new AR application, or add an AR view to an existing web application, the argon.js framework provides a set of abstractions and utilities for adding an AR view to your web application in a platform- and technology-independent way.
Argon.js was originally designed to take advantage of the augmented reality capabilities of the Argon AR-enabled web browser on iOS, simplifying the process of delivering mobile AR experiences without the need to create, ship and support native applications.
However, argon.js will also work with other web browsers, taking advantage of their capabilities to allow your application to deliver whatever kind of AR experience each browser is capable of. While the AR capabilities a most web browsers is currently minimal, they are improving rapidly, and argon.js is designed to support this evolution.
AR.js is a solution for efficiently doing augmented reality on the web.
The goal is to make it easy for people to do augmented reality; AR that can be easily experienced on today’s phones and easily designed using web technology. The AR.js project is about enabling those people. So now, anybody with a modern phone can enjoy open-source AR, free of charge, cross-platform and without installation.
AR.js is fast. This is the first time that we have an open-source web-based solution capable of doing 60fps on currently deployed phones.
Suddenly, most people have a phone capable of doing AR without installation. This was not possible before. You don’t have to wait for everybody to buy AR-enabled devices (such as Tango, Moverio…etc.)
AR.js would not have been possible without some inspiring projects that came before. It is thanks to the hard work of others, that we can today reach 60 frames per second AR.
These projects helped make it possible:
Three.js is a great library for creating 3d graphics on the web
ARToolKit has been in development for years for augmented reality
ECharts is a state machine-based programming language for event-driven systems derived from the standardized UML Statecharts language.ECharts is a hosted language which means that it is dependent on an underlying programming language such as Java.
ECharts is an awesome tool for manipulating data once it’s charted because it has one unique feature: Drag-Recalculate allows users to drag and drop sections of data from one chart to another and have the charts recalculate in real-time.
ECharts is a most impressive tool for data visualization: it's fully open-source, it's sophisticated-yet-flexible, and it keeps abreast of the era of 'big data'!
ECharts is open, simple and elegant. 1.0 was great, and 2.0 was leapfrogged in just a year with something even more amazing.
ECharts represents a new generation of visualization tools for big data.
ECharts is a comprehensive charting library offering a painless way of adding interactive charts to your commercial products. On the foundation of ZRender-based (a whole new lightweight canvas library) coordinate system, legend, tooltip, toolbox and other basic components, ECharts currently supports line, column, scatter, pie, radar, candlestick, chord, gauge, funnel, map and force-directed chart types, many of these can be combined in one chart.
You can use placeholders to access dynamic information about the document;
Here's a list of built-in placeholders you can use: PrefixesDescription @win-foo dynamically evaluates window.foo() @el-foo dynamically evaluates $(current-selector).css(foo) @jq-foo dynamically evaluates $(current-selector).foo()
Following CSS will center vertically .header, dynamically changing margin-top as the window is resized:
Aurelia is a next generation UI framework. Whether you're building apps for the browser, mobile or desktop, Aurelia can enable you to not only create amazing UI, but do it in a way that is maintainable, testable and extensible.