The primary reason ESLint was created was to allow developers to create their own linting rules. ESLint is designed to have all rules completely pluggable. The default rules are written just like any plugin rules would be. They can all follow the same pattern, both for the rules themselves as well as tests. While ESLint will ship with some built-in rules to make it useful from the start, you’ll be able to dynamically load rules at any point in time.
ESLint is written using Node.js to provide a fast runtime environment and easy installation via npm.
ESLint uses an AST to evaluate patterns in code.
ESLint is completely pluggable, every single rule is a plugin and you can add more at runtime.
Crafty, previously known as CraftyJS, is a small, simple, and lightweight game engine that can greatly help you build prototypal or fully-featured 2D HTML5 games. Crafty is also open-source and completely free. Its code is hosted openly on GitHub.com and is distributed under the MIT or GPL license.
A Crafty.js game is build up of entities -- the player character, enemies, and obstacles are all represented this way.
Sinon provides spies, stubs, and mocks. They’re all useful as fakes in tests. They come with essential differences for what they’re helpful in doing and how they work.
Test stubs are functions (spies) with pre-programmed behavior.
They support the full test spy API in addition to methods which can be used to alter the stub’s behavior.
As spies, stubs can be either anonymous or wrap existing functions. When wrapping an existing function with a stub, the original function is not called.
var stub = sinon.stub();
npm install sinon
Video for Sinon.JS https://www.youtube.com/watch?v=SvudHPTEsIk
SQL inspired features such as insert, update, unique, count, and more
Robust cross browser support
Easily extended with your own functions
Compatible with any DOM library (jQuery, YUI, Dojo, etc)
For Creating DB we can simply form a JSON like below example: