AR.js is a solution for efficiently doing augmented reality on the web.
The goal is to make it easy for people to do augmented reality; AR that can be easily experienced on today’s phones and easily designed using web technology. The AR.js project is about enabling those people. So now, anybody with a modern phone can enjoy open-source AR, free of charge, cross-platform and without installation.
AR.js is fast. This is the first time that we have an open-source web-based solution capable of doing 60fps on currently deployed phones.
Suddenly, most people have a phone capable of doing AR without installation. This was not possible before. You don’t have to wait for everybody to buy AR-enabled devices (such as Tango, Moverio…etc.)
AR.js would not have been possible without some inspiring projects that came before. It is thanks to the hard work of others, that we can today reach 60 frames per second AR.
These projects helped make it possible:
Three.js is a great library for creating 3d graphics on the web
ARToolKit has been in development for years for augmented reality
Aurelia is a next generation UI framework. Whether you're building apps for the browser, mobile or desktop, Aurelia can enable you to not only create amazing UI, but do it in a way that is maintainable, testable and extensible.
Meteor.js is a cohesive development platform, a collection of libraries and packages that are bound together in a tidy way to make web development easier. It builds on ideas from previous frameworks and libraries to offer an easy way to start a prototype app, but it gives you the tools and flexibility to build a full fledged production app. There are libraries like Tracker and Blaze that the Meteor Development Group has built specifically for a reactive front-end experience.
Meteor.js is an open-source platform built on Node and MongoDB. It’s not just a framework, it’s more than that.
Is it comparable to Angular? Angular handles just the frontend parts of application. Meteor is more of a platform than Angular. It is both server and client-side code and handles a lot of the parts of applications that we need to create manually in Angular.
ECharts is a state machine-based programming language for event-driven systems derived from the standardized UML Statecharts language.ECharts is a hosted language which means that it is dependent on an underlying programming language such as Java.
ECharts is an awesome tool for manipulating data once it’s charted because it has one unique feature: Drag-Recalculate allows users to drag and drop sections of data from one chart to another and have the charts recalculate in real-time.
ECharts is a most impressive tool for data visualization: it's fully open-source, it's sophisticated-yet-flexible, and it keeps abreast of the era of 'big data'!
ECharts is open, simple and elegant. 1.0 was great, and 2.0 was leapfrogged in just a year with something even more amazing.
ECharts represents a new generation of visualization tools for big data.
ECharts is a comprehensive charting library offering a painless way of adding interactive charts to your commercial products. On the foundation of ZRender-based (a whole new lightweight canvas library) coordinate system, legend, tooltip, toolbox and other basic components, ECharts currently supports line, column, scatter, pie, radar, candlestick, chord, gauge, funnel, map and force-directed chart types, many of these can be combined in one chart.